Diner Dash Wiki
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Not to be confused with the original Diner Dash, 2009 Remake, 2010 Remake, Classic or 2014 reboot.

Diner Dash: Sizzle & Serve is a 2007 strategy and time-management video game developed by PlayFirst and published by Eidos Interactive for the Nintendo DS and PlayStation Portable.

It is a remake of the 2003 PC video game Diner Dash. This version features several key differences, mainly a different art style (redrawn restaurant and character art sprites) and new unique music tracks per restaurant, among other things. The game's main features and plot premise are generally the same as the original game.[1]

Plot[]

Generally the same plot premise as Diner Dash

Gameplay[]

The gameplay is generally the same as the original game and the sequel, however, controls were adapted for the PlayStation Portable to be usable with the trigger buttons, d-pad, and the circular face buttons.

The Nintendo DS version features touch controls in the bottom display and an expanded HUD in the upper display.

Differences[]

  • There are six restaurants instead of five.
  • Graphics were redrawn for characters and levels.
  • Music was changed, the main track was remixed and new tracks were added for each stage; unlike the original game which had 2 tracks for all restaurants/level such as Flo's Mexican having Mexican music and Indian Restaurant having a piece of Indian themed music.
  • Diners were changed drastically, 2 having been replaced; Flo's Tiki Palace got replaced with Flo's Mexican and Chez Flo was replaced with Retro.
  • Players have the ability to choose what kind of upgrades they want to have for the Diners, unlike the original game which had fixed automatic upgrades.
  • The counter table contains 6 seats instead of 8.
  • The podium only works on 4 to 5 customers while everyone else in line gets impatient.
  • There is a competitive multiplayer mode.
  • More customer types.

Restaurants[]

Customer Types[]

Development[]

Development of the game began in 2006 with the game targeted for release on the Nintendo Gameboy Advance, a possible reason for the redrawn low res style sprites. The GBA version would end up getting cancelled with the game still releasing on the Nintendo DS and PlayStation portable.

Gallery[]

References[]

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